Education Redesigned. Solutions Reimagined.
Assisting schools & organizations with thoughtful and effective education technology solutions
Let our team of consultants guide your school in developing a comprehensive and effective education technology plan for enhanced effective learning. Our difference is we are also career educators who understand the role of teacher and student.
Utilize our relationship with our preferred vendors below. Each vendor has been vetted and verified and ready to work with you. Let Immersive Edcuation Associates set up an introduction for you to ensure the best service and attention.
Frank Biocca
VR Quest comes pre-loaded with an enormous selection of STEM environments and assets from Science, Social Studies, Math and English - so you can build and step into your learning experiences in VR!Aligned to STEM-based school curriculum for Math, English, Science and Social Studies from 4th grade through to 12th grade (ages 9-18) - VR Quest lets you play and learn at the same time
VictoryXR’s goal is to bring a more immersive way for students to learn through virtual and augmented reality. Since VictoryXR’s founding in 2016, online education has rapidly grown in the United States and across the globe. Unfortunately, the traditional classroom has not adapted to online education. In the current form, online students find learning difficult, passive, and unenjoyable via video conferencing.
That is where VictoryXR comes in. We offer immersive classrooms and campuses through virtual reality. This platform allows for students to interact in a synchronous yet virtual environment. Educators are given training and 3D objects (over 6,000 and growing!) to teach a variety of subjects to their students. The best part? Students’ grades go up. Student focus goes up. Student enjoyment goes up.
O’Interface, Inc. (因特飞思 科技(深圳)有限公司) is a USA and Chinese based Technology Solution Provider. Our latest initiative provides STEAM based activities for K-12 education, for the emerging Southeast Asian landscape, including China mainland and the Indian subcontinent. We curate and develop STEAM-based programs using the latest in technologies, for skills development and foundational learning.--
The Merge Cube Lets you hold digital 3D objects, enabling an entirely new way to learn and interact with the digital world.Now students can explore a galaxy in the palm of their hand, hold fossils and ancient artifacts, explore a DNA molecule, investigate the Earth’s core, dissect a virtual frog, hold and share their own 3D creations, and so much more.
Convergence Tech is the leader in digital authentication of records, transcripts, and more. Trust is making a comeback. C.TI is a verifiable credentials platform that gives users ownership and control of their own identity. It’s common-sense thinking that’s rebuilding institutional trust. Combined with digital delivery, it’s improving efficiency and experiences too.
C.TI is already used by 600+ organizations across 12 countries including education, government, membership organizations and in industry for skills passports.
Facilitate interactive and fun learning for your students age 5-12 to Explore, Create, and Collaborate in Augmented Reality.
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